How Underlord and Snapfire perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Underlord and Snapfire win 48.96% of ranked matches when playing on the same team, over 11,752 matches.
Getting caught in a Pit of Malice is bad enough, but it's worse when Mortimer Kisses starts raining down. Underlord offers an obvious setup for Snapfire's ultimate with his pit and Firestorm. The problem is that this combination is very stationary. If the enemy team has any way to reposition or disengage, most of that layered area damage is wasted as they walk out of the kill zone.
The plan usually revolves around Underlord catching key targets to tee up Snapfire. This can secure early kills, and Fiend's Gate can bring her along to start fights from unexpected angles. Smart opponents, however, will spread out and build mobility items to negate the setup. As the game progresses, their contributions feel more separate. Underlord focuses on being a durable frontliner and aura carrier, while Snapfire provides damage, but their direct combo becomes less relevant.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.85% | 349 |
| Crusader & Archon | 50.81% | 1,596 |
| Legend & Ancient | 49.98% | 2,069 |
| Divine & Immortal | 46.72% | 854 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.96% | ▼ -2.6pp | 11,752 |
| 7.41d | 51.51% | ▲ +1.9pp | 168,760 |
| 7.41c | 49.60% | ▲ +2.1pp | 54,420 |
| 7.41b | 47.52% | — | 21,548 |
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Data updated Aug 17, 2026.