How Ringmaster and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ringmaster and Sand King win 45.71% of ranked matches when playing on the same team, over 2,636 matches.
Picking both these heroes for teamfight control can lead to some awkward overlaps. On paper, Ringmaster using his hypnotic device to pull enemies into a Sand King Epicenter seems strong, but the timing can be difficult to coordinate. Sand King usually wants to find his own instant initiation with a Blink Dagger, and a slow, telegraphed pull can give the enemy team too much time to react. If Sand King finds a good jump on his own, the setup from Ringmaster feels a bit redundant. They both want to be the primary hero clumping the enemy, and having two for one job means your draft might be missing something else it needs.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 43.06% | 360 |
| Legend & Ancient | 44.21% | 380 |
| Divine & Immortal | 40.91% | 132 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.71% | ▲ +0.1pp | 2,636 |
| 7.41d | 45.59% | ▼ -0.4pp | 27,679 |
| 7.41c | 46.04% | ▼ -1.3pp | 10,524 |
| 7.41b | 47.37% | — | 14,341 |
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Data updated Aug 17, 2026.