How Underlord and Clockwerk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Underlord and Clockwerk win 46.04% of ranked matches when playing on the same team, over 3,080 matches.
The setup seems obvious on paper: Clockwerk uses Hookshot and Power Cogs to trap a target, while Underlord lays down Pit of Malice and Firestorm for a guaranteed kill. This sequence is clunkier than it looks. Underlord has to be pre-positioned to contribute immediately, as his cast ranges are much shorter than Clockwerk's initiation. If he has to walk in, the target often gets a chance to use defensive items or abilities. The lockdown itself is somewhat redundant; a hero trapped in cogs doesn't benefit much from being rooted, and the combined damage over time isn't always enough to secure a kill before help arrives.
Across a game, this means their coordination often feels incidental rather than deliberate. They both want to be in the enemy's face, disrupting fights and being a nuisance, but they can end up doing so in different parts of the battle. Clockwerk will dive a backline hero, while Underlord is better at controlling the main frontline. The best-case scenario involves using Fiend's Gate to deliver Clockwerk for a surprise initiation, but this requires a level of coordination that isn't always present. Ultimately, they can function on the same team, but don't reliably amplify each other's plans.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 39.62% | 106 |
| Crusader & Archon | 40.92% | 347 |
| Legend & Ancient | 48.51% | 437 |
| Divine & Immortal | 43.94% | 264 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.04% | ▼ -2.2pp | 3,080 |
| 7.41d | 48.27% | ▼ -1.5pp | 39,623 |
| 7.41c | 49.78% | ▼ -0.5pp | 21,501 |
| 7.41b | 50.24% | — | 11,553 |
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Data updated Aug 17, 2026.