How Underlord and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Underlord and Sand King win 47.83% of ranked matches when playing on the same team, over 1,775 matches.
Setting up for a big Epicenter channel inside a Pit of Malice can feel awkward. The stun from Sand King's Burrowstrike often ends before the root from Underlord's pit can reliably trap enemies, letting them walk out of both spells. This overlap means they are often less than the sum of their parts in a teamfight. Both heroes want to occupy a similar offlane or initiator role, requiring farm for items like Blink Dagger, and they don't enable each other particularly well. While Fiend's Gate can provide a potential reposition for Sand King, their core teamfight spells don't have a natural sequence, often leading to messy engagements.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.70% | 142 |
| Crusader & Archon | 49.10% | 279 |
| Legend & Ancient | 40.61% | 197 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.83% | ▲ +0.5pp | 1,775 |
| 7.41d | 47.38% | ▲ +0.6pp | 19,593 |
| 7.41c | 46.75% | ▼ -1.2pp | 10,533 |
| 7.41b | 47.97% | — | 13,695 |
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Data updated Aug 17, 2026.