How Batrider and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Batrider and Spirit Breaker win 44.93% of ranked matches when playing on the same team, over 1,894 matches.
Pulling a target with Flaming Lasso often gets interrupted or complicated by a friendly Charge of Darkness. The core issue is that both heroes are trying to control an enemy's position in conflicting ways. Batrider wants to drag an enemy to a specific spot, but Spirit Breaker's Charge arrival will stun the target in place, prematurely ending the pull. This can leave the victim far from where Batrider intended to bring them, messing up the follow-up from the rest of the team. While they both offer initiation and lockdown, their primary tools don't combine well and can actively work against each other.
This creates a disjointed game plan where coordination becomes tricky. Instead of one clean pick-off, you might get two separate initiations that split your team's focus. Batrider might be trying to isolate a backliner while Spirit Breaker is charging a different hero entirely. Even when they target the same enemy, they risk stepping on each other's toes. The success of their ganks relies on precise timing that can be difficult to execute, making their combined impact feel much less focused than when either hero is paired with a more complementary ally.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.75% | 111 |
| Crusader & Archon | 40.16% | 244 |
| Legend & Ancient | 40.33% | 243 |
| Divine & Immortal | 44.55% | 101 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.93% | ▲ +1.3pp | 1,894 |
| 7.41d | 43.60% | ▼ -0.7pp | 26,541 |
| 7.41c | 44.34% | ▼ -6.6pp | 15,534 |
| 7.41b | 50.98% | — | 36,963 |
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Data updated Aug 17, 2026.