How Bloodseeker and Nature's Prophet perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bloodseeker and Nature's Prophet win 47.18% of ranked matches when playing on the same team, over 426 matches.
Pairing two global heroes seems like a recipe for map-wide pressure, but their core mechanics clash. The main issue is a lack of coordinated burst. Nature's Prophet can damage enemies anywhere with Wrath of Nature, but this damage is spread out and often just secures a kill that Bloodseeker was counting on. A Bloodraged Bloodseeker relies on getting the final blow to receive a massive heal, and having that kill sniped from across the map can leave him dangerously overextended and low on health in the middle of a fight. They end up competing for the same objective—killing a fleeing hero—rather than enabling one another.
This mismatch plays out all game. During a gank, Bloodseeker might apply Rupture, only for Nature's Prophet's ultimate to take the kill, denying the Bloodrage heal and leaving Bloodseeker vulnerable. Because they don't set each other up well in teamfights, Nature's Prophet often defaults to his own game plan of split-pushing. This draws enemies away but leaves Bloodseeker fighting without a key ally. An enemy team can exploit this by grouping as five and forcing a fight, knowing they can likely burst Bloodseeker before a teleporting Prophet can arrive and make a difference.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.26% | 428 |
| Crusader & Archon | 45.57% | 564 |
| Legend & Ancient | 46.61% | 251 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.18% | ▲ +1.1pp | 426 |
| 7.41d | 46.08% | ▼ -0.4pp | 54,045 |
| 7.41c | 46.51% | ▼ -0.5pp | 25,245 |
| 7.41b | 46.98% | — | 26,757 |
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Data updated Aug 11, 2026.