How Bounty Hunter and Centaur Warrunner perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Centaur Warrunner win 53.16% of ranked matches when playing on the same team, over 5,258 matches.
Setting up a gank from across the map is where these two can find some chemistry. Bounty Hunter’s Track provides vision on a key target, giving Centaur Warrunner a clear destination for Stampede. Once Centaur arrives and lands a Hoof Stomp, Bounty Hunter has a clean window to apply his burst damage and secure a kill. The bonus gold from Track on these pickoffs helps accelerate the team's item progression, creating a small advantage from successful ganks. This find-and-kill style is the main source of their coordination, turning vision into map pressure and gold.
The partnership can feel disconnected once laning ends and larger fights begin. After Centaur Warrunner commits with his initiation, he needs sustained follow-up, which isn't Bounty Hunter's strong suit. Bounty Hunter prefers to weave around the edges of a fight, looking for squishy targets, while Centaur is stuck in the middle brawling. If the enemy team groups up early and avoids getting picked off, the synergy mostly fades. Their success depends on leveraging those early ganks into a lead, otherwise they often end up playing two separate games within the same teamfight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.79% | 243 |
| Crusader & Archon | 54.77% | 776 |
| Legend & Ancient | 50.43% | 821 |
| Divine & Immortal | 53.73% | 402 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.16% | ▼ -0.1pp | 5,258 |
| 7.41d | 53.21% | ▲ +1.7pp | 44,036 |
| 7.41c | 51.52% | ▲ +2.0pp | 16,011 |
| 7.41b | 49.51% | — | 14,952 |
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Data updated Aug 17, 2026.