How Bounty Hunter and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Shadow Fiend win 51.40% of ranked matches when playing on the same team, over 10,597 matches.
Pairing these two heroes often looks like a plan to accelerate a mid-game monster. In theory, Bounty Hunter provides things a greedy Shadow Fiend wants: Track offers vision for landing Shadowrazes from fog and extra gold to hit item timings sooner. Early ganks from an invisible Bounty Hunter can secure kills, helping Shadow Fiend build up souls from Necromastery and dominate his lane. The armor reduction from Presence of the Dark Lord also amplifies Bounty Hunter’s own physical damage contribution in these fights, making them a threatening pair for hunting down isolated targets.
The plan can fall apart when the enemy team groups up or plays aggressively. Neither hero brings a reliable stun to the table; Shuriken Toss is only a brief interrupt. This means a target can often teleport away or get help before Shadow Fiend can land his full combo. Both Bounty Hunter and Shadow Fiend are also quite fragile and susceptible to being burst down themselves. If a gank is turned or if the enemy pressures the lane hard, this duo has very few tools to disengage or survive, often making their success feel dependent on the enemy team lacking coordination.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.78% | 699 |
| Crusader & Archon | 52.94% | 1,583 |
| Legend & Ancient | 54.55% | 1,364 |
| Divine & Immortal | 56.23% | 754 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.40% | ▲ +1.1pp | 10,597 |
| 7.41d | 50.29% | ▲ +0.6pp | 113,573 |
| 7.41c | 49.66% | ▲ +2.3pp | 41,620 |
| 7.41b | 47.38% | — | 37,883 |
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Data updated Aug 17, 2026.