How Bounty Hunter and Riki perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Riki win 49.95% of ranked matches when playing on the same team, over 3,089 matches.
Having two invisible heroes roaming the map can create intense pressure. The enemy supports are forced to spend a fortune on detection, and any hero caught alone is in trouble. Bounty Hunter can use Track to find a target, letting Riki initiate from the shadows. The extra gold from successful ganks helps both heroes snowball and keep the pressure on. The main problem is that both heroes do a similar job. They lack hard lockdown, relying on Riki's Smoke Screen and slows to secure kills. Mobile heroes can often survive the initial burst and escape, making their ganks less reliable than they might seem.
This lineup's success depends almost entirely on the early and mid-game. If Bounty Hunter and Riki can find repeated pickoffs and build a significant gold lead, they can suffocate the map. However, the strategy is fragile. A coordinated enemy team that groups up early and invests in a Gem of True Sight nullifies the duo's main advantage. When they can no longer get surprise initiations, their impact falls off sharply, as neither hero provides strong teamfight presence, building damage, or the ability to clear waves and break a defensive high-ground siege.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.85% | 301 |
| Crusader & Archon | 46.06% | 495 |
| Legend & Ancient | 51.28% | 312 |
| Divine & Immortal | 49.06% | 106 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.95% | ▲ +0.5pp | 3,089 |
| 7.41d | 49.42% | ▲ +0.5pp | 39,771 |
| 7.41c | 48.92% | ▲ +0.0pp | 18,899 |
| 7.41b | 48.88% | — | 17,935 |
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Data updated Aug 17, 2026.