How Bounty Hunter and Silencer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Silencer win 52.35% of ranked matches when playing on the same team, over 4,749 matches.
Picking these two together can feel like you're betting on two different game plans. Bounty Hunter wants to create chaos around the map, using Shadow Walk to find isolated heroes and secure pickoffs with Jinada. Silencer, on the other hand, often wants to force more direct, structured teamfights where a big Global Silence can control the entire enemy team at once. While his ultimate can certainly stop a target from casting an escape spell during a gank, Bounty Hunter and Silencer lack the lockdown to chain together. The success of their ganks relies on bursting a hero down before they can simply walk or Force Staff away.
The synergy works best when they find a middle ground. Bounty Hunter applies Track to a key enemy, and the whole team uses that vision to coordinate a push or gank. Silencer can then use Global Silence offensively to ensure the target can't turn the fight with a big spell, creating a clean kill that snowballs the Track gold advantage. When they don't coordinate, however, their efforts feel disconnected. Silencer might use his ultimate to save a distant teammate, while Bounty Hunter is setting up a solo kill elsewhere, leaving neither play with its full potential impact.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.53% | 373 |
| Crusader & Archon | 50.74% | 739 |
| Legend & Ancient | 54.55% | 583 |
| Divine & Immortal | 57.03% | 249 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.35% | ▲ +0.3pp | 4,749 |
| 7.41d | 52.01% | ▲ +0.5pp | 59,049 |
| 7.41c | 51.48% | ▲ +0.6pp | 27,525 |
| 7.41b | 50.93% | — | 26,654 |
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Data updated Aug 17, 2026.