How Bounty Hunter and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Viper win 50.66% of ranked matches when playing on the same team, over 5,036 matches.
Running into this duo out of position can feel like a death sentence. Viper’s slows, especially Viper Strike, are so potent that they guarantee Bounty Hunter can stay on top of a target, apply Track, and secure a kill. The extra gold from Track then helps both heroes accelerate their item timings, creating a cycle of picking off isolated enemies and building a lead. The problem is that both heroes do very similar things. They excel at single-target lockdown and damage, but offer very little in the way of wave clear or area-of-effect abilities for larger teamfights.
This dynamic often leads to a race against the clock. The Bounty Hunter and Viper need to create constant pressure and secure kills across the map during the early and mid-game. If they succeed, their gold lead can become overwhelming. However, opponents will recognize this weakness and try to group up as five to push towers. Against a coordinated team that forces fights, this pair struggles to hold their ground. They can get the jump on one hero, but they lack the tools to stop a full team from running them over, often making the game feel very dependent on how that initial phase plays out.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.15% | 492 |
| Crusader & Archon | 50.20% | 753 |
| Legend & Ancient | 54.21% | 522 |
| Divine & Immortal | 53.20% | 203 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.66% | ▲ +0.8pp | 5,036 |
| 7.41d | 49.89% | ▲ +0.7pp | 64,374 |
| 7.41c | 49.21% | ▼ -0.1pp | 28,750 |
| 7.41b | 49.29% | — | 29,257 |
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Data updated Aug 17, 2026.