How Bristleback and Hoodwink perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bristleback and Hoodwink win 48.47% of ranked matches when playing on the same team, over 10,289 matches.
Setting up a Bushwhack stun for a target that Bristleback is already slowing and running down can feel effective. Bristleback creates a lot of chaos and demands attention, which gives Hoodwink the space to find a good angle for her abilities without being focused immediately. The problem is that their ideal fight locations are often completely different. Hoodwink needs to play around trees to land her stun and get the most out of Scurry for positioning. Bristleback, on the other hand, wants to fight wherever the enemy is, often charging into open ground far from the safety of the woods that Hoodwink relies on.
This tension defines how the pair performs across a game. During ganks in the jungle or fights near the lane edges, they can coordinate well, with Bristleback chasing enemies into Hoodwink’s traps. In teamfights out in the open, however, their plans fall apart. Bristleback will be deep in the enemy ranks taking damage, while Hoodwink is forced to play from the extreme edges of the fight, unable to contribute her stun. Opponents can exploit this by simply choosing to fight away from treelines, effectively splitting the two heroes’ impact and leaving Bristleback without coordinated follow-up.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.34% | 919 |
| Crusader & Archon | 46.31% | 1,652 |
| Legend & Ancient | 48.24% | 966 |
| Divine & Immortal | 45.96% | 272 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.47% | ▼ -0.2pp | 10,289 |
| 7.41d | 48.62% | ▼ -0.8pp | 132,803 |
| 7.41c | 49.44% | ▼ -2.5pp | 74,472 |
| 7.41b | 51.93% | — | 75,610 |
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Data updated Aug 17, 2026.