How Centaur Warrunner and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Centaur Warrunner and Shadow Fiend win 48.21% of ranked matches when playing on the same team, over 18,169 matches.
Coordinating a teamfight with this pair often feels a bit disjointed. Centaur Warrunner provides a fantastic initiation with Stampede, getting the team on top of the enemy. The follow-up Hoof Stomp creates a great window for Shadow Fiend to land a couple of Shadowrazes. The problem arises when trying to set up Requiem of Souls. The stun from Centaur is often too short to guarantee Shadow Fiend can channel his ultimate without being immediately interrupted. Unlike some other initiators, Centaur doesn't offer a way to protect Shadow Fiend during that channel, leaving the combo feeling incomplete.
Early on, this pairing can secure kills on lone targets who lack the ability to react quickly. Centaur's initiation is more than enough to let Shadow Fiend unload his Razes for a pickoff. As the game goes on and teams start grouping, the weakness becomes more apparent. Experienced opponents will save a stun specifically for Shadow Fiend, knowing that stopping his Requiem is key. Centaur can be a disruptive front-liner, but he can't create the perfect, safe pocket that SF needs to reliably land his biggest spell in a chaotic five-on-five engagement.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.32% | 684 |
| Crusader & Archon | 48.21% | 2,771 |
| Legend & Ancient | 47.29% | 2,912 |
| Divine & Immortal | 46.43% | 1,204 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.21% | ▼ -1.2pp | 18,169 |
| 7.41d | 49.40% | ▲ +0.5pp | 138,725 |
| 7.41c | 48.94% | ▲ +3.5pp | 38,681 |
| 7.41b | 45.42% | — | 34,412 |
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Data updated Aug 17, 2026.