How Centaur Warrunner and Sven perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Centaur Warrunner and Sven win 51.72% of ranked matches when playing on the same team, over 7,281 matches.
Pairing a Centaur Warrunner with Sven creates a straightforward, aggressive game plan that can sometimes fall flat. Centaur’s Stampede provides a powerful tool for closing the distance, letting Sven run at targets without relying on his own Blink Dagger. A follow-up Hoof Stomp can extend the stun from Sven's Storm Hammer, holding a target down for a few crucial seconds. The problem is that beyond this initial burst of initiation, Centaur doesn't offer the sustained, single-target control that allows Sven to fully delete a key hero during God's Strength. Both heroes want to be in the enemy's face, but they don't solve each other's core problems.
Early on, this duo can be oppressive, running down isolated heroes and converting ganks into towers. If they get a strong start, they can build a momentum that's hard to stop. As the game goes on, however, enemies will get items like Force Staffs and Ghost Scepters that counter this simple charge. The lane's success then hinges on whether Sven can get farmed enough to overcome these defenses on his own. Centaur Warrunner still provides a beefy frontline and a teamfight ultimate, but his specific utility for enabling Sven diminishes, making their combined impact less reliable.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.13% | 346 |
| Crusader & Archon | 50.28% | 1,060 |
| Legend & Ancient | 50.43% | 1,156 |
| Divine & Immortal | 51.30% | 423 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.72% | ▼ -0.3pp | 7,281 |
| 7.41d | 51.98% | ▲ +1.0pp | 49,136 |
| 7.41c | 50.96% | ▼ -0.4pp | 17,323 |
| 7.41b | 51.32% | — | 18,482 |
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Data updated Aug 17, 2026.