How Centaur Warrunner and Undying perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Centaur Warrunner and Undying win 52.73% of ranked matches when playing on the same team, over 14,269 matches.
Using Stampede to get a perfect Tombstone placement is the main idea here. Centaur Warrunner provides the hard initiation and lockdown with Blink Dagger and Hoof Stomp, creating the chaotic, clustered fight that Undying wants. Once the fight is on, both heroes are incredibly durable. Undying's Decay saps strength from multiple enemies, making them easier to kill while fueling his own tankiness, and Centaur's high health pool makes him a painful target to focus down. This creates a resilient frontline that is difficult for enemies to break through, giving the Tombstone zombies plenty of time to do their work.
This duo wants to group up and force objectives in the mid-game. Centaur gets his initiation items, and the team plays aggressively around Tombstone's cooldown. The plan can feel a bit one-dimensional, though. If the enemy team has heroes that can destroy the Tombstone from a safe distance or simply kite these two melee frontliners, the entire strategy falls apart. Both Centaur and Undying also have limited scaling into the ultra-late game, so if they fail to create a significant lead with their mid-game pressure, their window of opportunity closes and their impact starts to fade.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.82% | 443 |
| Crusader & Archon | 55.17% | 1,548 |
| Legend & Ancient | 53.57% | 1,540 |
| Divine & Immortal | 48.19% | 662 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.73% | ▼ -0.7pp | 14,269 |
| 7.41d | 53.39% | ▲ +1.6pp | 73,513 |
| 7.41c | 51.81% | ▲ +1.7pp | 23,553 |
| 7.41b | 50.15% | — | 21,219 |
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Data updated Aug 18, 2026.