How Centaur Warrunner and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Centaur Warrunner and Venomancer win 49.58% of ranked matches when playing on the same team, over 8,851 matches.
Picking these two heroes together often creates a team with overlapping goals but conflicting methods. Centaur Warrunner wants to initiate hard and fast with Stampede and Hoof Stomp, creating an immediate opening to burst down a target. Venomancer, on the other hand, thrives in slower, more drawn-out engagements where his damage-over-time spells can wear down the entire enemy team. This fundamental difference in tempo means their abilities don't always stack up effectively. The quick stun from Centaur is nice for landing Venomous Gale, but the overall game plans can feel disconnected.
In practice, this means a teamfight can feel disjointed. Centaur might find a great initiation, but the primary follow-up from Venomancer is Poison Nova, which deals its damage slowly and isn't lethal on its own. Enemies can often survive Centaur's initial burst and then find ways to disengage or heal before the poison becomes truly threatening. The result is that Centaur Warrunner can be left exposed after his charge, while Venomancer lacks the instant damage or lockdown needed to capitalize on the opening Centaur creates. They don't actively harm each other, but they fail to build momentum together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.79% | 429 |
| Crusader & Archon | 48.52% | 1,354 |
| Legend & Ancient | 45.99% | 1,135 |
| Divine & Immortal | 48.05% | 308 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.58% | ▲ +0.8pp | 8,851 |
| 7.41d | 48.78% | ▲ +1.1pp | 79,509 |
| 7.41c | 47.73% | ▲ +1.4pp | 32,653 |
| 7.41b | 46.36% | — | 40,633 |
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Data updated Aug 17, 2026.