How Chaos Knight and Earthshaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Chaos Knight and Earthshaker win 53.16% of ranked matches when playing on the same team, over 6,812 matches.
Finding a clean kill can be difficult for Chaos Knight, who needs a target to be held still to guarantee his damage. Earthshaker helps enable this by providing initiation from a safe distance. A successful Fissure can stun an enemy long enough for Chaos Knight to use Reality Rift and follow up with his own Chaos Bolt. This stun chain makes it much harder for mobile heroes to escape the initial burst. The added lockdown from Aftershock during the follow-up also gives CK's Phantasm illusions more time to connect, helping to secure a kill that might have otherwise gotten away.
Throughout the mid-game, this pair will often pressure the map by hunting for these pickoffs. The threat alone can force the enemy team to play more cautiously, giving your side space to farm or take objectives. This combo is far from certain, though. It relies on Earthshaker landing his initial stun, and teams with good vision can see the gank coming. If the initial burst fails to kill the target, both heroes can be left in a vulnerable position. This dynamic, where the duo needs a specific opening that the enemy can play around, is what makes their pairing a slight but not definitive advantage.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.01% | 524 |
| Crusader & Archon | 55.54% | 1,037 |
| Legend & Ancient | 51.33% | 637 |
| Divine & Immortal | 56.91% | 181 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.16% | ▲ +0.8pp | 6,812 |
| 7.41d | 52.38% | ▼ -0.0pp | 70,106 |
| 7.41c | 52.39% | ▲ +1.0pp | 26,528 |
| 7.41b | 51.39% | — | 30,633 |
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Data updated Aug 17, 2026.