How Chaos Knight and Windranger perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Chaos Knight and Windranger win 50.95% of ranked matches when playing on the same team, over 8,332 matches.
Pairing these two cores often leads to a draft that can feel awkward. Both Chaos Knight and Windranger want to secure kills on single targets, but their abilities don't line up cleanly. Chaos Knight's Reality Rift pulls an enemy directly to him, which can ruin the angle for a follow-up Shackleshot. While a Chaos Bolt can set up the Shackle, the stun duration is random, making the timing inconsistent. Their lockdown is redundant rather than complementary, as they're both trying to do the same job on the same target without one reliably enabling the other.
This clunky setup means ganks and teamfights can be inefficient. The duo might put all their damage and control onto one hero, which is often overkill for a support and not enough for a durable core. While they can delete an isolated target, they offer very little against grouped-up enemies or heroes with saves. Enemies will often punish this by staying together, making good Shackleshots difficult, and using area damage to deal with Chaos Knight's Phantasm illusions. The team can end up feeling one-dimensional, relying on individual pick-offs that don't always materialize.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.53% | 739 |
| Crusader & Archon | 51.24% | 1,413 |
| Legend & Ancient | 51.61% | 837 |
| Divine & Immortal | 49.34% | 229 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.95% | ▲ +1.9pp | 8,332 |
| 7.41d | 49.02% | ▲ +0.6pp | 92,001 |
| 7.41c | 48.46% | ▲ +0.5pp | 34,507 |
| 7.41b | 47.99% | — | 34,503 |
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Data updated Aug 17, 2026.