How Crystal Maiden and Earthshaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Crystal Maiden and Earthshaker win 51.74% of ranked matches when playing on the same team, over 20,920 matches.
Seeing this lane duo, you might expect easy kills from chain stuns. Earthshaker’s Fissure can set up a clean Frostbite, and Crystal Maiden's Arcane Aura helps him afford those stuns more often. The issue is that both heroes are slow, squishy, and need to be in the thick of things to use their spells effectively. If that initial Fissure misses, or if the opponents can fight back aggressively, the lane falls apart. They have no real escape and can't stand their ground against heroes that can close the distance and trade hits. It's a combo that's very reliant on landing that first spell.
A successful Fissure can lead to a kill, but any mistake often forces both heroes to retreat and wait for cooldowns. The game then becomes a race for mobility items. The dream is a Blink Dagger on both Earthshaker and Crystal Maiden, allowing them to coordinate Echo Slam and Freezing Field for massive teamfight impact. The reality is that farming two Blink Daggers on supports is a huge ask. If the game goes poorly, they can end up feeling very immobile and unable to execute the big combo they’re picked for, waiting for a perfect opening that may never arrive.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.05% | 1,378 |
| Crusader & Archon | 54.43% | 3,175 |
| Legend & Ancient | 50.43% | 2,427 |
| Divine & Immortal | 50.84% | 714 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.74% | ▲ +0.5pp | 20,920 |
| 7.41d | 51.24% | ▲ +0.2pp | 204,841 |
| 7.41c | 50.99% | ▼ -0.5pp | 85,845 |
| 7.41b | 51.45% | — | 89,763 |
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Data updated Aug 17, 2026.