How Death Prophet and Mirana perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Death Prophet and Mirana win 51.83% of ranked matches when playing on the same team, over 4,453 matches.
Drafting Death Prophet and Mirana together means you're relying more on individual execution than a clean combo. Mirana’s best ganking tool, Sacred Arrow, wants a hard stun to guarantee a hit, but Death Prophet only offers a Silence, which doesn't hold anyone in place. In return, Mirana provides little to help DP survive during an Exorcism push. While Moonlight Shadow can help the team get into position, it doesn't solve Death Prophet's core need for protection or lockdown on her targets once she commits to a fight. The two kits don't directly overlap in a way that creates a clear advantage.
This pairing often leads to a game where both heroes operate on separate tracks. An early gank using Moonlight Shadow into a Silence can certainly work, but it's less reliable than other setups. As the game progresses, Death Prophet wants to group up and force objectives with her ultimate, while Mirana might be more focused on finding pickoffs around the map. Their success together hinges less on their direct interaction and more on whether the rest of the team provides the frontline control that both heroes appreciate, allowing them to execute their own game plans independently.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.89% | 270 |
| Crusader & Archon | 51.60% | 624 |
| Legend & Ancient | 51.32% | 567 |
| Divine & Immortal | 52.68% | 224 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.83% | ▲ +2.8pp | 4,453 |
| 7.41d | 49.00% | ▲ +0.4pp | 43,179 |
| 7.41c | 48.64% | ▼ -0.2pp | 19,315 |
| 7.41b | 48.87% | — | 20,193 |
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Data updated Aug 17, 2026.