How Disruptor and Outworld Destroyer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Outworld Destroyer win 52.38% of ranked matches when playing on the same team, over 5,535 matches.
The idea of combining Static Storm and Sanity's Eclipse seems straightforward, but the execution is often awkward. Disruptor's strength is locking enemies down for an extended period, letting his damage and debuffs tick away. Outworld Destroyer, however, wants to deliver an instant, high-impact nuke with his ultimate. This timing difference means either the full duration of Static Storm is wasted on a dead target, or OD has to hold his ultimate, potentially missing the ideal window. Since Outworld Destroyer can already set up a kill with Astral Imprisonment, Disruptor's control is more of a luxury than a game-plan necessity.
In practice, this duo's success feels very dependent on the enemy's mistakes. They offer little to each other during the laning phase. Later on, a successful Glimpse into the full combo can certainly delete a hero, but it requires perfect positioning from both heroes and is easily broken by spell immunity. More often, the enemy team will see the threat and focus down either the fragile Disruptor before he can get his spells off, or the Outworld Destroyer before he can land his nuke. This makes their teamfights feel very high-risk, often decided before the combo even begins.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.22% | 157 |
| Crusader & Archon | 53.94% | 775 |
| Legend & Ancient | 51.45% | 826 |
| Divine & Immortal | 52.96% | 304 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.38% | ▲ +2.7pp | 5,535 |
| 7.41d | 49.66% | ▲ +0.4pp | 47,997 |
| 7.41c | 49.24% | ▼ -0.7pp | 20,301 |
| 7.41b | 49.97% | — | 23,149 |
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Data updated Aug 17, 2026.