How Disruptor and Ogre Magi perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Ogre Magi win 51.67% of ranked matches when playing on the same team, over 11,420 matches.
Pairing these two often looks like a straightforward way to secure kills. Ogre Magi offers the initial lockdown with Fireblast, giving Disruptor a clean window to land a Glimpse on a target. This forced return trip sets up the rest of their spells, creating a long-duration kill zone that's hard to escape in the early game. Bloodlust can also be surprisingly useful for Disruptor, giving him the movement speed needed to get in range for a critical Kinetic Field or to chase down a fleeing opponent. The offensive potential is clear, with both heroes bringing multiple ways to slow, stop, and damage a single enemy.
The main issue is that both heroes are doing a very similar job. They both provide aggressive, single-target-focused lockdown, but neither brings a defensive save or team-wide sustain. Against lineups that can jump and burst your cores, this duo can feel helpless, only able to offer counter-initiation after an ally is already dead. Their success hinges on converting early aggression into a lead. If the game goes even or the Disruptor and Ogre Magi fall behind, the lack of defensive utility becomes a major liability, as they can't protect the carry they need to win the game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.21% | 605 |
| Crusader & Archon | 50.66% | 1,972 |
| Legend & Ancient | 51.56% | 1,635 |
| Divine & Immortal | 50.49% | 412 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.67% | ▲ +1.1pp | 11,420 |
| 7.41d | 50.61% | ▲ +0.3pp | 125,360 |
| 7.41c | 50.28% | ▼ -0.8pp | 51,452 |
| 7.41b | 51.13% | — | 54,823 |
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Data updated Aug 17, 2026.