How Disruptor and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Viper win 49.63% of ranked matches when playing on the same team, over 7,151 matches.
Pairing these two heroes seems good on paper, but they often end up stepping on each other's toes. The core problem is that Disruptor and Viper both want to do the same thing: lock a target in place and drain them with damage over time. While Glimpse can pull an enemy into Viper's Nethertoxin, the value diminishes from there. A target stuck inside Kinetic Field and Static Storm is already heavily controlled, so Viper's additional slows don't add as much as a different kind of threat would. They create a powerful zone of control but lack the immediate burst damage to capitalize on it.
During the laning stage, this can feel strong, as they can bully a single hero relentlessly. The trouble starts in mid-game teamfights. Smart enemies will simply spread out, forcing Disruptor and Viper to choose different targets for their ultimates. This splits their focus and greatly reduces their combined impact. Without another core to provide a hard stun or heavy physical damage, enemies caught by one hero can often survive long enough for the other's spells to expire. They create a great setup but frequently lack the crucial follow-up to convert it into a kill.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.19% | 461 |
| Crusader & Archon | 49.56% | 1,017 |
| Legend & Ancient | 50.89% | 786 |
| Divine & Immortal | 52.12% | 259 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.63% | ▲ +1.0pp | 7,151 |
| 7.41d | 48.60% | ▲ +0.5pp | 85,094 |
| 7.41c | 48.10% | ▼ -0.5pp | 35,295 |
| 7.41b | 48.57% | — | 38,244 |
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Data updated Aug 17, 2026.