How Disruptor and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Weaver win 48.69% of ranked matches when playing on the same team, over 5,202 matches.
Setting up a kill with Kinetic Field and Static Storm requires immediate, high-impact follow-up. Weaver doesn't really bring that. He chips away with Shukuchi and Geminate Attack, but lacks the burst damage or hard stuns needed to secure a kill inside the duration of Disruptor's combo. Both heroes have abilities that manipulate a hero's past position, but they serve opposite functions. Disruptor's Glimpse is for catching enemies, while Weaver's Time Lapse is for his own escape. They can't chain their abilities for a stronger effect and often leave gank attempts without enough damage to finish the job.
Their teamfight approaches are fundamentally at odds. Disruptor excels at punishing heroes who are out of position, creating a static kill zone where the enemy is forced to fight. Weaver, on the other hand, thrives on chaos. He wants to dive deep, skirmish around the edges, and use his mobility to stay alive. This often means when Disruptor finds the perfect catch with Glimpse, Weaver is either not in position to help or is busy with his own target. The team gets pulled in two different directions, with one hero trying to control the fight and the other trying to create a scramble.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.34% | 292 |
| Crusader & Archon | 47.71% | 786 |
| Legend & Ancient | 45.39% | 661 |
| Divine & Immortal | 51.49% | 235 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.69% | ▲ +1.4pp | 5,202 |
| 7.41d | 47.32% | ▲ +0.5pp | 62,240 |
| 7.41c | 46.82% | ▼ -0.2pp | 29,674 |
| 7.41b | 47.01% | — | 38,726 |
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Data updated Aug 17, 2026.