How Earthshaker and Lion perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Earthshaker and Lion win 49.07% of ranked matches when playing on the same team, over 39,764 matches.
Pairing up all that crowd control seems like a recipe for easy kills, but the reality is often messier. Earthshaker and Lion both offer long-duration stuns, but their abilities can feel redundant. Landing a Fissure can make it awkward for Lion to then land his Earth Spike, and both heroes are very hungry for mana in the early game. This means if the initial gank attempt fails to secure a kill, they are left with little to defend themselves or try again. Their damage is also split, with one focusing on physical follow-up and the other on magical burst, which can make it tough to finish a target before the stuns wear off.
As the game progresses, this duo's success hinges entirely on momentum. Both heroes desperately want a Blink Dagger to initiate effectively, and they often end up competing for safe farm to get there. If they can’t secure kills together in the mid-game, they risk falling behind and becoming liabilities. An Earthshaker without initiation tools and a Lion who can't get in range for Hex can't provide the lockdown the team needs. They set up the kill, but another hero has to be there to provide the consistent damage to make it count.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.70% | 2,195 |
| Crusader & Archon | 48.33% | 5,760 |
| Legend & Ancient | 47.53% | 5,167 |
| Divine & Immortal | 49.87% | 1,526 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.07% | ▲ +0.3pp | 39,764 |
| 7.41d | 48.76% | ▼ -0.7pp | 416,269 |
| 7.41c | 49.44% | ▲ +0.5pp | 191,607 |
| 7.41b | 48.96% | — | 192,265 |
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Data updated Aug 17, 2026.