How Earthshaker and Treant Protector perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Earthshaker and Treant Protector win 50.99% of ranked matches when playing on the same team, over 6,125 matches.
Layering control with these two heroes seems powerful, but their kits can have some awkward overlap. Treant Protector’s Overgrowth is a great setup for Earthshaker's Echo Slam, holding everyone still for the follow-up. The issue is that Overgrowth roots enemies in place, so if they're already spread out, it doesn't help group them for a bigger slam. You get the lockdown, but you might not get the massive damage you want. Fissure can block enemies in for Overgrowth, but both heroes are essentially providing long-duration control, which can be redundant if your team lacks the damage to capitalize on it.
The game plan for this duo is straightforward: wait for Earthshaker to get his Blink Dagger, then find a fight to land the ultimate combo. When it works, it can win a mid-game teamfight decisively. The problem is that it's often a one-trick plan. If enemies build Black King Bars, have saves, or simply position well to avoid getting caught together, both heroes can feel underwhelming. After their initial spells are used, Earthshaker and Treant Protector are just two melee heroes who can be kited, and the team is left waiting for long cooldowns to try again.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.04% | 269 |
| Crusader & Archon | 48.20% | 776 |
| Legend & Ancient | 51.93% | 753 |
| Divine & Immortal | 56.50% | 515 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.99% | ▲ +0.8pp | 6,125 |
| 7.41d | 50.17% | ▲ +0.8pp | 59,097 |
| 7.41c | 49.38% | ▲ +1.7pp | 18,104 |
| 7.41b | 47.73% | — | 19,554 |
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Data updated Aug 17, 2026.