How Ember Spirit and Slardar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ember Spirit and Slardar win 48.64% of ranked matches when playing on the same team, over 5,841 matches.
Getting hit with Corrosive Haze followed by an immediate Sleight of Fist is a scary prospect. Slardar's ultimate sets up a perfect target for a physical Ember Spirit to tear apart. Slithereen Crush also provides an easy setup for Searing Chains, creating a simple lockdown and burst combination. The issue is one of timing and damage types. Early on, much of Ember's damage is magical from Flame Guard, which gets no benefit from the armor reduction. Slardar provides the physical setup, but Ember Spirit often isn't ready to fully capitalize on it until he has several items.
This duo's game plan revolves around hunting for pickoffs. Slardar can sprint around the map, find a target, and stun them for Ember to finish off. This can work well to build a lead. The strategy becomes less reliable in full teamfights, however. Slardar commits hard with his initiation, but if the primary target is saved or the enemy team is grouped, he is left exposed. Ember Spirit can usually escape with a Fire Remnant, but this often leaves Slardar to die alone. The entire game depends on their ability to execute this single-target burst, and it can easily be disrupted by coordinated opponents.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.51% | 239 |
| Crusader & Archon | 47.16% | 776 |
| Legend & Ancient | 51.99% | 854 |
| Divine & Immortal | 47.30% | 389 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.64% | ▲ +0.5pp | 5,841 |
| 7.41d | 48.18% | ▼ -1.4pp | 66,616 |
| 7.41c | 49.61% | ▼ -1.0pp | 37,159 |
| 7.41b | 50.58% | — | 40,163 |
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Data updated Aug 17, 2026.