How Faceless Void and Hoodwink perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Hoodwink win 46.95% of ranked matches when playing on the same team, over 11,782 matches.
Relying on Hoodwink to provide damage during Chronosphere seems straightforward, but it's often awkward in practice. Her main stun, Bushwhack, is entirely dependent on having a tree in the right spot, which is a luxury Faceless Void can't always afford when catching key targets. While a fully charged Sharpshooter offers a lot of single-target burst, it's a channeled spell that only helps eliminate one hero. If Void catches multiple enemies, or if the primary target is durable enough to survive the initial burst, the value of the combo drops off sharply. Hoodwink is left with limited follow-up, and Void is on his own.
The result is a partnership that feels inconsistent across the game. A coordinated gank on a single hero can work well, but the duo struggles to turn major teamfights. Faceless Void usually wants a partner who can either control multiple targets inside the Chronosphere or provide massive, sustained area damage. Hoodwink offers neither. Her contribution is a quick, single-target nuke that requires her to stand still, making her vulnerable. When things get messy, she doesn't provide the reliable lockdown or team-wide impact needed to consistently secure a fight after Chronosphere is used.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.63% | 675 |
| Crusader & Archon | 43.80% | 1,749 |
| Legend & Ancient | 45.51% | 1,426 |
| Divine & Immortal | 47.46% | 590 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.95% | ▼ -1.0pp | 11,782 |
| 7.41d | 47.98% | ▼ -2.5pp | 162,178 |
| 7.41c | 50.49% | ▲ +0.8pp | 120,483 |
| 7.41b | 49.73% | — | 77,855 |
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Data updated Aug 17, 2026.