How Faceless Void and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Pangolier win 44.00% of ranked matches when playing on the same team, over 3,223 matches.
Casting two big teamfight ultimates at once often feels uncoordinated. Pangolier’s Rolling Thunder is all about displacing enemies and stunning them over a large area, while Faceless Void wants everyone held perfectly still inside Chronosphere. If Pangolier is already rolling, he’ll bounce harmlessly off the edge of the sphere, unable to contribute. If he tries to cast it after Chronosphere is placed, the targets are already locked down, making the stun and knockback from his ultimate redundant. While he can contribute Swashbuckle damage from a safe distance, his most impactful ability has a direct conflict with Void's own signature spell.
This awkwardness in teamfights extends to the overall game plan. Both heroes typically require significant farm and space on the map to be effective, which can strain a team's resources and create a slow start. The draft can feel greedy, leaving your team vulnerable to early pressure before either core is truly online. For this duo to succeed, the coordination must be very precise, with Pangolier often holding his ultimate and relying only on his other spells during Chronosphere. More often, one hero's big moment ends up stepping on the other's, which is enough to give the enemy team a small opening.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.11% | 133 |
| Crusader & Archon | 40.23% | 440 |
| Legend & Ancient | 42.50% | 527 |
| Divine & Immortal | 44.64% | 224 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.00% | ▲ +0.8pp | 3,223 |
| 7.41d | 43.21% | ▼ -3.8pp | 51,257 |
| 7.41c | 46.97% | ▼ -1.4pp | 59,398 |
| 7.41b | 48.33% | — | 54,702 |
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Data updated Aug 17, 2026.