How Faceless Void and Slardar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Slardar win 46.77% of ranked matches when playing on the same team, over 9,006 matches.
Setting up a perfect kill inside Chronosphere is harder than it seems with this pair. While Slardar’s Corrosive Haze provides a massive damage amp for Faceless Void, applying it can be awkward. Slardar needs to be in position to cast Haze *before* Void commits, because he can’t walk into the bubble to do it. His own stuns and physical damage are also useless on anyone frozen by Chronosphere, meaning he becomes a spectator for its duration. The armor reduction is helpful, but Void often builds enough damage to solo a key target anyway, making Slardar's contribution less critical than with other partners.
Across the game, this duo's success depends entirely on coordination. They can be effective at finding pickoffs together, with one hero initiating and the other closing the gap to secure the kill. In larger fights, however, the execution is what matters. If Faceless Void catches a target that Slardar has already marked and stunned, the fight is won. If their timings are off, they can feel like two solo heroes playing near each other. Slardar is often left waiting for Chronosphere to end so he can contribute with Slithereen Crush, which can be too late.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.20% | 624 |
| Crusader & Archon | 42.22% | 1,523 |
| Legend & Ancient | 43.52% | 1,041 |
| Divine & Immortal | 43.75% | 320 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.77% | ▼ -1.9pp | 9,006 |
| 7.41d | 48.62% | ▼ -3.3pp | 122,993 |
| 7.41c | 51.96% | ▲ +0.8pp | 87,231 |
| 7.41b | 51.19% | — | 67,553 |
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Data updated Aug 17, 2026.