How Faceless Void and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Venomancer win 46.05% of ranked matches when playing on the same team, over 10,272 matches.
Picking a damage source to pair with Chronosphere often comes down to a choice between immediate burst and damage over time. Venomancer falls firmly in the second category. While landing a big Poison Nova on trapped enemies sounds effective, the spell's damage is slow and non-lethal. Faceless Void wants to secure kills on key targets inside his ultimate, which demands front-loaded damage that Venomancer’s kit simply doesn't provide. This core mismatch means the signature combo often fails to deliver the fight-winning impact it promises on paper, leaving enemies alive when the Chronosphere expires.
This awkward timing extends across the game. A successful Chronosphere into Poison Nova often leaves the enemy team badly wounded but still able to retaliate or escape. This puts immense pressure on the rest of your team to provide the finishing burst that Venomancer and Faceless Void lack. Both heroes also prefer to farm for their core items and timings rather than actively creating pressure for each other in the early game. Without that early synergy to build momentum, the pairing can feel disjointed, with each hero playing their own game instead of enabling a clear, cohesive strategy.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.65% | 680 |
| Crusader & Archon | 44.01% | 1,602 |
| Legend & Ancient | 42.10% | 1,126 |
| Divine & Immortal | 47.04% | 270 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.05% | ▼ -0.9pp | 10,272 |
| 7.41d | 46.99% | ▼ -1.4pp | 143,577 |
| 7.41c | 48.35% | ▼ -0.8pp | 96,014 |
| 7.41b | 49.15% | — | 103,921 |
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Data updated Aug 17, 2026.