How Hoodwink and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Hoodwink and Shadow Fiend win 45.92% of ranked matches when playing on the same team, over 33,289 matches.
Pairing Hoodwink with Shadow Fiend seems straightforward, but the setup often fails. Bushwhack is the core of the lockdown, but its requirement for a tree makes it unreliable for ganking the mid lane or fighting in the open river. Shadow Fiend needs a guaranteed stun to land his sequence of Shadowrazes, and when Hoodwink can't provide that, a key window for a kill is missed. Beyond the laning phase, they share a critical weakness: they are both fragile heroes. When an enemy dives the backline, Hoodwink can use Scurry to save herself, but this does nothing to peel for her Shadow Fiend core, who is often left completely exposed.
This dynamic frequently leads to a slow start for Shadow Fiend, who can't snowball without the kills his partner is supposed to enable. In larger teamfights, the composition feels disjointed. Instead of creating a strong front-to-back structure, you have two heroes who want to do damage from a safe distance. Opponents can easily exploit this by committing hard on one of them. Without a more defensive support or a reliable initiator to dictate the fight's tempo, either Hoodwink or Shadow Fiend tends to get focused and killed before they can contribute, crippling the team's overall damage output.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.46% | 1,357 |
| Crusader & Archon | 47.72% | 3,504 |
| Legend & Ancient | 48.25% | 3,001 |
| Divine & Immortal | 49.68% | 1,417 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.92% | ▼ -0.9pp | 33,289 |
| 7.41d | 46.80% | ▼ -0.6pp | 246,234 |
| 7.41c | 47.45% | ▲ +1.0pp | 105,953 |
| 7.41b | 46.48% | — | 86,190 |
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Data updated Aug 18, 2026.