How Jakiro and Outworld Destroyer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Outworld Destroyer win 51.76% of ranked matches when playing on the same team, over 6,551 matches.
Setting up a kill with these two heroes can be awkward. Outworld Destroyer's Astral Imprisonment is a great setup tool, but it also makes the target immune to damage and other spells. This directly conflicts with what Jakiro wants to do. A target banished by Astral cannot be hit by Ice Path or take damage from Macropyre. This core mechanical clash means their spell combinations are often unreliable. Instead of chaining their abilities for a clean kill, they can end up saving an enemy from each other's damage, as the window of opportunity created by one hero is closed by the other.
This problem gets worse in teamfights. Outworld Destroyer often wants to isolate a high-priority target with Astral before dropping Sanity's Eclipse. That's usually the same target Jakiro wants to lock down and burn. If the timing is even slightly off, OD will banish the hero Jakiro has perfectly trapped in Ice Path, wasting the stun. To make this pairing work, the two players need excellent coordination to focus different enemies, which is difficult in a chaotic fight. More often than not, their conflicting kits lead to messy engagements where key spells fail to connect.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.67% | 315 |
| Crusader & Archon | 50.10% | 1,024 |
| Legend & Ancient | 49.48% | 869 |
| Divine & Immortal | 43.53% | 232 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.76% | ▲ +3.7pp | 6,551 |
| 7.41d | 48.09% | ▲ +0.5pp | 62,195 |
| 7.41c | 47.60% | ▲ +1.7pp | 22,529 |
| 7.41b | 45.87% | — | 27,513 |
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Data updated Aug 17, 2026.