How Jakiro and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Queen of Pain win 44.58% of ranked matches when playing on the same team, over 12,174 matches.
Setting up a gank for Queen of Pain often feels awkward with Jakiro. She wants to Blink onto a target the moment it’s disabled and unload her damage. Jakiro's main setup tool, Ice Path, has a formation delay, creating a clumsy interval where the enemy can react or Queen of Pain has to commit to a risky jump before the stun lands. Unlike a hero with instant lockdown, Jakiro forces a slower, more telegraphed approach that clashes with QoP’s desire for immediate, decisive burst kills. Her mobility is built for capitalizing on split-second openings, not for waiting on delayed area control.
This fundamental mismatch in tempo defines their games. Queen of Pain looks to create pressure and pickoffs, but her support lacks the tools to enable that explosive playstyle. In larger teamfights, their goals diverge further. Jakiro places Macropyre to control a wide area over a long duration, wanting enemies to be stuck inside. Queen of Pain, however, wants to use Sonic Wave to instantly delete a key hero from the fight. Their ultimates don't build on each other, leaving their team feeling pulled between a fast assassination plan and a slow siege plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.73% | 638 |
| Crusader & Archon | 43.77% | 1,901 |
| Legend & Ancient | 43.72% | 1,386 |
| Divine & Immortal | 48.31% | 385 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.58% | ▲ +0.9pp | 12,174 |
| 7.41d | 43.68% | ▲ +0.4pp | 149,912 |
| 7.41c | 43.31% | ▼ -2.5pp | 71,506 |
| 7.41b | 45.76% | — | 94,302 |
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Data updated Aug 17, 2026.