How Jakiro and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Slark win 49.52% of ranked matches when playing on the same team, over 13,360 matches.
Controlling the map with these two heroes together can be awkward. Jakiro wants to group up with the team, using his area-denial spells like Macropyre to siege towers or lock down a teamfight. Slark, on the other hand, wants to be a solo predator, using his mobility and regeneration from Shadow Dance to constantly hunt for isolated pickoffs across the map. This creates a natural tension in strategy. Jakiro provides excellent setup with Ice Path, but he's too slow to keep up with Slark's aggressive movements, and Slark is often self-sufficient enough that he doesn't need that specific kind of follow-up.
The pairing can feel decent in the laning stage, where Jakiro’s slows and stuns help secure kills for Slark. As the game progresses, however, their conflicting playstyles become more apparent. The team is often forced to choose between playing Slark’s scattered, high-tempo game or grouping for Jakiro's slower, objective-based approach. Neither hero effectively enhances the other's core plan. Slark doesn't need Jakiro's stationary AoE to kill his targets, and Jakiro can't contribute much to a gank happening on the other side of the map. They end up coexisting rather than cooperating.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.16% | 819 |
| Crusader & Archon | 47.59% | 2,347 |
| Legend & Ancient | 49.10% | 1,835 |
| Divine & Immortal | 49.56% | 452 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.52% | ▲ +1.2pp | 13,360 |
| 7.41d | 48.33% | ▲ +0.2pp | 160,545 |
| 7.41c | 48.16% | ▼ -0.6pp | 72,527 |
| 7.41b | 48.76% | — | 96,854 |
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Data updated Aug 17, 2026.