How Jakiro and Templar Assassin perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Templar Assassin win 45.07% of ranked matches when playing on the same team, over 588 matches.
Executing a pickoff often highlights the core problem here. Templar Assassin needs to close the distance and instantly delete a target with a Meld strike. Jakiro’s entire kit works against this plan. His primary lockdown, Ice Path, has a significant delay that makes it unreliable for setting up TA’s immediate burst damage. Furthermore, his damage from Dual Breath and Macropyre is spread out over time and a wide area, doing very little to help her secure a fast, single-target kill. She wants to explode one hero from the shadows, while he wants to slowly burn down the entire enemy team from a distance.
This mismatch in tempo tends to define the whole game. Templar Assassin wants to hit her timings and take over the map with aggressive solo ganks, but Jakiro is a slower, more defensive hero who excels at controlling space in big teamfights. He doesn’t provide the instant, reliable setup she needs to snowball effectively during the mid-game. As a result, TA is often forced to find kills entirely on her own, while Jakiro is left trying to place his spells in fights where his core has already dived deep into the backline, far from his zone of control.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.01% | 313 |
| Crusader & Archon | 46.94% | 686 |
| Legend & Ancient | 42.69% | 506 |
| Divine & Immortal | 43.23% | 155 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.07% | ▲ +1.1pp | 588 |
| 7.41d | 43.98% | ▲ +1.2pp | 57,072 |
| 7.41c | 42.77% | ▲ +0.2pp | 22,194 |
| 7.41b | 42.53% | — | 32,124 |
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Data updated Aug 11, 2026.