How Jakiro and Tidehunter perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Tidehunter win 47.93% of ranked matches when playing on the same team, over 10,412 matches.
Committing both Ravage and Macropyre to the same fight can feel inefficient. Tidehunter provides a massive, instant lockdown, but Jakiro's best damage comes from sustained spells that enemies can walk out of. Once Ravage's stun ends, opponents are often free to reposition away from the fire and ice. The lockdown from Ice Path can also feel redundant when paired with Ravage; you're using two big area control spells for an effect that doesn't always stack cleanly. The result is a combination that has a lot of control on paper, but it doesn't always translate into a secured kill on key targets.
This dynamic plays out in mid-game teamfights where you need to secure objectives. After landing a big Ravage, the pressure is on Jakiro to deliver the damage, but teams with save items or mobility can mitigate the follow-up. Since both heroes can be somewhat slow-paced and require key items to be effective, they don't create much tempo on their own. Instead of one hero setting up for the other to execute, it can feel like both are trying to do the same job at once. A successful game often depends on the rest of the team providing the burst damage that this duo is missing.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.84% | 589 |
| Crusader & Archon | 48.06% | 1,723 |
| Legend & Ancient | 44.93% | 1,382 |
| Divine & Immortal | 44.52% | 310 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.93% | ▲ +0.6pp | 10,412 |
| 7.41d | 47.38% | ▲ +0.2pp | 123,509 |
| 7.41c | 47.16% | ▼ -1.0pp | 55,254 |
| 7.41b | 48.19% | — | 79,622 |
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Data updated Aug 17, 2026.