How Kez and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Kez and Slark win 48.40% of ranked matches when playing on the same team, over 343 matches.
Thinking you can run the map with two solo-kill heroes often backfires. The core issue is that both Kez and Slark want to do the exact same job: find an isolated target, kill it, and snowball. They end up competing for farm and space on the map, slowing each other down. Slark needs Essence Shift stacks from kills, and Kez is built to be a self-sufficient duelist. One hero doesn't provide what the other is missing. A Pounce to hold someone down for Kez is redundant, and neither offers the large-scale control or teamfight presence that would help the other survive a five-on-five.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.44% | 164 |
| Crusader & Archon | 51.06% | 329 |
| Legend & Ancient | 45.49% | 277 |
| Divine & Immortal | 46.85% | 111 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.40% | ▲ +1.6pp | 343 |
| 7.41d | 46.84% | ▼ -1.8pp | 30,016 |
| 7.41c | 48.62% | ▼ -1.4pp | 23,737 |
| 7.41b | 50.04% | — | 21,643 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 11, 2026.