How Kunkka and Ursa perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Kunkka and Ursa win 49.06% of ranked matches when playing on the same team, over 3,895 matches.
Setting up kills for Ursa usually works best with instant, reliable lockdown. Kunkka's stuns from Torrent and Ghostship have delays, which can make them awkward to play around. An enemy might have time to react before the stun lands, forcing Ursa to chase instead of starting his attack immediately. While X Marks the Spot can guarantee a target is available, it requires a lot of coordination to time with Ursa's approach. Kunkka’s abilities are designed for controlling a large area in a teamfight, which doesn't always translate into the kind of focused, single-target lockdown that Ursa needs to build up Fury Swipes.
In practice, the two heroes can feel like they're operating on different plans. Ursa wants to find a target with his Blink Dagger and burst them down quickly. Kunkka is trying to land a multi-hero combo from a distance. Often, by the time Ghostship connects, Ursa has already committed to his target or been kited. The pairing isn't actively bad, as area denial and stuns are always useful. It simply lacks the clean, efficient setup that allows an Ursa to truly take over a fight, often leaving both heroes feeling a little out of sync with each other's timings.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.00% | 230 |
| Crusader & Archon | 47.45% | 609 |
| Legend & Ancient | 49.91% | 575 |
| Divine & Immortal | 52.05% | 171 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.06% | ▲ +2.3pp | 3,895 |
| 7.41d | 46.71% | ▼ -0.9pp | 50,545 |
| 7.41c | 47.56% | ▲ +0.2pp | 25,954 |
| 7.41b | 47.39% | — | 25,732 |
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Data updated Aug 17, 2026.