How Kunkka and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Kunkka and Venomancer win 48.26% of ranked matches when playing on the same team, over 4,660 matches.
Picking these two heroes together creates a team that wants to fight in two completely different ways. Kunkka is all about burst damage, using his X Marks the Spot and Ghostship combo to instantly delete an enemy hero from the fight. Venomancer does the opposite, spreading slows and damage over time to wear the entire enemy team down. The core issue is that Venomancer's Poison Nova can prevent Kunkka from getting a clean kill, as it leaves targets alive with very low health instead of letting the combo finish them. A well-placed Venomous Gale can certainly help Kunkka land a Torrent, but this small benefit doesn't resolve their conflicting goals.
In practice, this means teamfights can feel inefficient. Kunkka might use his entire ultimate combo on a target, only for them to survive on a fraction of health and get one last spell off before the poison finally takes them. Venomancer wants long, drawn-out brawls where his poisons can tick away, while Kunkka's kit is designed for a quick, decisive pick-off to start a fight. They don't build on each other's strengths, and as a result, their combined impact often feels a little disconnected and weaker than what you might expect from their individual net worths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.47% | 272 |
| Crusader & Archon | 50.44% | 682 |
| Legend & Ancient | 49.48% | 580 |
| Divine & Immortal | 42.66% | 143 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.26% | ▲ +1.5pp | 4,660 |
| 7.41d | 46.71% | ▲ +0.2pp | 58,757 |
| 7.41c | 46.50% | ▼ -1.3pp | 30,843 |
| 7.41b | 47.82% | — | 40,331 |
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Data updated Aug 17, 2026.