How Legion Commander and Puck perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Legion Commander and Puck win 50.54% of ranked matches when playing on the same team, over 738 matches.
Getting caught by this pair feels like it should be a death sentence, but the execution is awkward. Legion Commander wants to Duel a single target, and Puck provides a lot of magic burst with Waning Rift to help secure the kill. The issue comes from their ultimates. Dream Coil is an amazing area control spell, meant to tie up multiple heroes. Using it on a single Duel target feels like a waste, but using it to zone the enemy team means Puck isn't focusing all their damage on Legion's objective. This tension between single-target elimination and area-of-effect control makes their coordination less straightforward than it appears.
As the game progresses, their success hinges entirely on picking the right target and perfect timing. Legion Commander will typically initiate, and Puck has to instantly decide how to use their spells for maximum effect. If they get a clean pick-off on a support, it works. If Legion Duels a durable core, however, Puck's magic damage may not be enough to win the Duel before the enemy team collapses. Opponents learn to bait Legion into bad fights, knowing Puck can be kited or bursted before they can contribute meaningfully, leaving Legion to fight alone.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.81% | 285 |
| Crusader & Archon | 48.29% | 762 |
| Legend & Ancient | 51.76% | 709 |
| Divine & Immortal | 47.10% | 276 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.54% | ▲ +1.0pp | 738 |
| 7.41d | 49.55% | ▼ -0.6pp | 69,383 |
| 7.41c | 50.14% | ▲ +1.4pp | 40,018 |
| 7.41b | 48.73% | — | 41,454 |
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Data updated Aug 11, 2026.