How Lion and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Pangolier win 44.60% of ranked matches when playing on the same team, over 9,295 matches.
Setting up a big Rolling Thunder can feel a bit awkward with Lion's lockdown. His Earth Spike and Hex are perfect for holding one target completely still, but Pangolier wants to bounce between multiple enemies to cause maximum disruption. A single hero locked in place for Lion often means Pangolier only gets to roll over that one target, which isn't the fight-winning ultimate he's looking for. The control doesn't always chain well, either. The stuns can overlap wastefully, or a target can become free right before Pangolier connects, leading to inefficient and clumsy gank attempts.
This disconnect carries over into larger teamfights. Lion's game plan is to find one important hero, disable them, and delete them with Finger of Death. Pangolier's plan is to get into the middle of everyone and scatter them with his roll. While they can secure single pickoffs, they often lack a cohesive way to win a full five-on-five engagement. Enemies can play spread out, making it tough for Pangolier to find a good angle even if Lion manages to catch someone. They don't combine their strengths into something greater, they often feel like they're playing two separate games.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 38.25% | 366 |
| Crusader & Archon | 40.80% | 1,169 |
| Legend & Ancient | 42.99% | 1,456 |
| Divine & Immortal | 44.44% | 711 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.60% | ▲ +0.1pp | 9,295 |
| 7.41d | 44.52% | ▼ -1.9pp | 121,883 |
| 7.41c | 46.43% | ▼ -2.3pp | 110,526 |
| 7.41b | 48.75% | — | 133,882 |
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Data updated Aug 17, 2026.