How Lion and Slardar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Slardar win 48.15% of ranked matches when playing on the same team, over 25,862 matches.
Thinking this combo works because of the damage is a common trap. Lion's burst is almost entirely magical, while Slardar's Corrosive Haze only reduces armor for physical attacks. The real value is the sheer amount of lockdown you can layer on a single hero. Slardar blinks in with a Slithereen Crush, and Lion can easily follow up with his own stun and Hex before the target can even react. This gives your entire team a huge window to focus someone down. The problem is that Lion himself doesn't get much direct benefit from the armor reduction, making the damage part of the equation dependent on your other teammates.
This duo lives and dies by finding pickoffs. They excel at roaming the map together, catching an enemy out of position, and deleting them before help can arrive. If they get a lead this way, they can create a lot of space. The plan falls apart, however, when the enemy team starts grouping up as five. Slardar and Lion can still usually kill their initial target, but their single-target focus can leave them vulnerable to a teamfight turning on them once their stuns are on cooldown. It often becomes a trade, which isn't always what you want.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.27% | 1,543 |
| Crusader & Archon | 46.90% | 4,198 |
| Legend & Ancient | 46.44% | 3,340 |
| Divine & Immortal | 47.23% | 974 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.15% | ▼ -0.7pp | 25,862 |
| 7.41d | 48.89% | ▼ -2.1pp | 306,142 |
| 7.41c | 50.98% | ▲ +0.2pp | 172,435 |
| 7.41b | 50.79% | — | 162,695 |
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Data updated Aug 17, 2026.