How Lion and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Spirit Breaker win 49.72% of ranked matches when playing on the same team, over 38,217 matches.
Setting up a gank with this pair seems straightforward. Spirit Breaker uses Charge of Darkness to arrive, and Lion is meant to follow up with Earth Spike and Hex to lock a target down for an easy kill. The idea is to pile on so much single-target control that nobody can survive. The problem is coordination. Lion is a slow hero who needs to be in position before the charge connects. If Spirit Breaker is charging from across the map, Lion is often left behind, and if the target is already near Lion, the global presence of the charge isn't as valuable.
Across the game, this duo can create pressure and secure pickoffs on isolated heroes. The combined stuns are often enough to get a kill and create a temporary advantage. However, both heroes dedicate their kits to disabling one person. This can leave the team struggling against deathball strategies or heroes with strong saves that negate the initial burst of control. Opponents will adapt by grouping up, making it risky for Spirit Breaker to initiate and for Lion to follow up without being immediately focused and killed. It puts a lot of pressure on executing the pickoff perfectly every time.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.19% | 2,283 |
| Crusader & Archon | 49.76% | 6,055 |
| Legend & Ancient | 47.70% | 5,187 |
| Divine & Immortal | 49.51% | 1,432 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.72% | ▼ -0.1pp | 38,217 |
| 7.41d | 49.79% | ▼ -0.7pp | 440,218 |
| 7.41c | 50.45% | ▲ +0.6pp | 230,422 |
| 7.41b | 49.85% | — | 247,112 |
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Data updated Aug 17, 2026.