How Lion and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Viper win 47.12% of ranked matches when playing on the same team, over 22,721 matches.
Chaining Viper Strike onto a target Lion has already disabled provides an extremely long lockdown. The issue is that their damage profiles don't complement this lockdown very well. Lion wants to delete someone with a quick combo ending in Finger of Death. Viper, on the other hand, deals sustained damage over time and wears opponents down. You're layering two different approaches to getting a kill on top of each other, which can be less efficient than pairing either hero with a different kind of damage dealer. The combined control is strong, but it doesn't always translate into a faster or more certain kill.
This duo's game plan revolves heavily around ganking and picking off single targets. Viper's slows set up Lion's stuns, making early kills relatively easy to secure. As teams begin to group, however, this focus becomes a liability. Both heroes struggle against a coordinated five-man unit because they lack significant area-of-effect damage or control. The enemy team can often counter your entire strategy by simply staying together, forcing fights where the single-target lockdown of Lion and Viper is much less impactful. Their strengths overlap too much without covering each other's core weaknesses.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.36% | 1,866 |
| Crusader & Archon | 46.93% | 3,424 |
| Legend & Ancient | 46.62% | 2,237 |
| Divine & Immortal | 47.62% | 588 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.12% | ▲ +0.1pp | 22,721 |
| 7.41d | 46.98% | ▼ -0.9pp | 283,517 |
| 7.41c | 47.83% | ▲ +0.3pp | 136,360 |
| 7.41b | 47.49% | — | 136,329 |
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Data updated Aug 17, 2026.