How Mirana and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mirana and Shadow Fiend win 49.41% of ranked matches when playing on the same team, over 17,243 matches.
Both heroes often wanting to be the primary damage dealer can create a strain on the team's resources. Shadow Fiend is a classic farming core, using Shadowraze to clear waves and jungle camps quickly to build an item advantage. Mirana also needs items and levels to be effective, regardless of her role. This competition for farm can slow down the game plan for both. While a long-range Sacred Arrow provides the perfect setup for Shadow Fiend's Requiem of Souls, the combo is entirely dependent on landing that initial skillshot. Without more reliable lockdown on the team, their gank attempts can be inconsistent.
This dynamic frequently leads to a passive game where Mirana and Shadow Fiend are farming different areas, making it hard to contest enemy aggression. Your lineup can feel like it's missing a dedicated initiator to start fights on your terms. If the enemy team groups up early to push towers, you can struggle to respond effectively. The game often comes down to Mirana landing key Arrows to create pickoffs. If those aren't connecting, Shadow Fiend lacks the control he needs to get his damage off safely, making him an easy target in chaotic teamfights.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.12% | 737 |
| Crusader & Archon | 50.27% | 2,604 |
| Legend & Ancient | 49.41% | 2,692 |
| Divine & Immortal | 49.92% | 1,260 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.41% | ▼ -0.1pp | 17,243 |
| 7.41d | 49.55% | ▲ +0.8pp | 152,417 |
| 7.41c | 48.77% | ▲ +1.3pp | 47,375 |
| 7.41b | 47.46% | — | 47,541 |
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Data updated Aug 17, 2026.