How Mirana and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mirana and Queen of Pain win 49.11% of ranked matches when playing on the same team, over 11,298 matches.
Lining up a long-range Sacred Arrow for a teammate to follow up on seems great on paper, but the execution with Queen of Pain is often awkward. Both heroes are aggressive, mobile playmakers who want to control a fight's tempo. Queen of Pain wants to Blink in and unload her spell damage instantly, not wait for Mirana to land a perfect, max-range stun. The whole plan hinges on a difficult skillshot, and when it misses, both heroes are left in a poor position. Their damage is also very similar, offering a lot of magic burst but not much else if the enemy builds to counter it.
As the game progresses, this lack of natural coordination becomes clearer. They can feel like two solo heroes occupying the same space. A gank from Mirana might force Queen of Pain to wait in the trees, wasting her own tempo, only for the Arrow to miss. If Queen of Pain initiates first, a follow-up Arrow from Mirana might only be a short-duration stun that adds little to the fight. Their success together often relies on one of them getting so far ahead that the other's contribution isn't critical, rather than them enabling each other to create consistent advantages.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.25% | 472 |
| Crusader & Archon | 47.33% | 1,610 |
| Legend & Ancient | 46.41% | 1,629 |
| Divine & Immortal | 47.25% | 601 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.11% | ▲ +1.3pp | 11,298 |
| 7.41d | 47.77% | ▲ +0.6pp | 110,187 |
| 7.41c | 47.14% | ▼ -3.2pp | 53,584 |
| 7.41b | 50.35% | — | 63,033 |
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Data updated Aug 17, 2026.