How Necrophos and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Necrophos and Pangolier win 45.88% of ranked matches when playing on the same team, over 4,246 matches.
Picking these two heroes together is a bet on chaotic teamfights rather than a clean setup. Pangolier's entire game is about disruption and mobility, using Rolling Thunder to scatter and stun enemies. In theory, this can clump opponents up for Necrophos to maximize his Heartstopper Aura and Death Pulse damage. A well-placed roll can hold a key target down long enough for Necrophos to get in range. However, their kits lack the kind of reliable, targeted lockdown that guarantees a Reaper's Scythe kill. Pangolier creates opportunities, but Necrophos isn't always equipped to capitalize on them immediately.
The success of this duo often hinges on a single ability: Rolling Thunder. If Pangolier finds a great multi-hero roll, Necrophos can follow up and clean house, getting the resets he needs to snowball a fight. If the enemy team is spread out or can easily dodge the roll, the fight becomes much harder. Pangolier will do his damage and get out, but the slow, immobile Necrophos is left vulnerable without a real frontline to protect him. It becomes a race to see if Pangolier can cause enough of a distraction for Necrophos to survive and wear the enemy down.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.77% | 186 |
| Crusader & Archon | 45.86% | 543 |
| Legend & Ancient | 46.49% | 641 |
| Divine & Immortal | 44.41% | 376 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.88% | ▼ -2.5pp | 4,246 |
| 7.41d | 48.35% | ▼ -1.0pp | 57,746 |
| 7.41c | 49.37% | ▼ -1.2pp | 44,117 |
| 7.41b | 50.62% | — | 44,858 |
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Data updated Aug 17, 2026.