How Shadow Fiend and Ogre Magi perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Fiend and Ogre Magi win 50.24% of ranked matches when playing on the same team, over 35,367 matches.
Playing against a Bloodlusted Shadow Fiend can feel oppressive. The attack speed from Ogre Magi's buff lets SF build souls from Necromastery quickly and tear through targets with right-clicks. It also helps him farm much faster, accelerating him toward his key items. In theory, Ogre can also offer some setup, using Fireblast to hold an enemy still for a couple of Shadowrazes. This provides a basic lockdown combo that can secure kills in the mid-game, especially if Shadow Fiend is already ahead. Ogre's natural tankiness also means he can stand in front, creating a bit of space for the fragile SF to operate from behind.
The success of this pairing often hinges on how Shadow Fiend decides to build. If he prioritizes magic damage and Requiem of Souls, the value from Bloodlust is diminished. Furthermore, Ogre Magi’s single-target stun isn't always enough to guarantee a kill or protect SF from multiple heroes jumping on him. Ogre provides a frontline, but lacks a true defensive save ability to bail Shadow Fiend out of trouble. The duo relies on getting an early lead and snowballing it; if they fall behind, Ogre’s buffs often aren't enough to pull a struggling Shadow Fiend back into the fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.24% | 2,192 |
| Crusader & Archon | 52.10% | 5,925 |
| Legend & Ancient | 50.59% | 4,716 |
| Divine & Immortal | 48.80% | 1,297 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.24% | ▼ -0.1pp | 35,367 |
| 7.41d | 50.30% | ▲ +0.3pp | 364,959 |
| 7.41c | 49.96% | ▲ +0.5pp | 133,351 |
| 7.41b | 49.47% | — | 128,781 |
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Data updated Aug 17, 2026.