How Shadow Fiend and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Fiend and Pangolier win 45.43% of ranked matches when playing on the same team, over 5,661 matches.
Setting up a big Requiem of Souls often relies on clean, single-target lockdown. Pangolier's Rolling Thunder provides chaos and disruption, but it's not the ideal setup for Shadow Fiend. Enemies getting bounced around the fight can be unpredictable, sometimes even knocking them out of the ultimate's effective range. While Pango can certainly create space, his brand of control doesn't guarantee that a fragile Shadow Fiend gets the stationary target he needs to channel his most impactful spell. Both heroes want to be the centerpiece of the teamfight, but their main tools don't combine as smoothly as you might hope.
This slight awkwardness extends to the overall game plan. Both Shadow Fiend and Pangolier are often played as cores who need significant farm to hit their mid-game item timings. Running them together can make the draft feel greedy, as they compete for farm priority and space on the map. Without a dedicated initiator or a more traditional frontliner, the team can lack a clear identity. The game then relies on both heroes individually outplaying their opponents, since they don't naturally create advantages for one another. They don't ruin each other's game, but they don't provide what the other truly needs.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.24% | 185 |
| Crusader & Archon | 44.74% | 666 |
| Legend & Ancient | 43.99% | 857 |
| Divine & Immortal | 50.76% | 593 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.43% | ▼ -0.1pp | 5,661 |
| 7.41d | 45.48% | ▼ -1.1pp | 64,467 |
| 7.41c | 46.57% | ▼ -0.6pp | 41,860 |
| 7.41b | 47.14% | — | 45,923 |
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Data updated Aug 17, 2026.